AfroDJMac Special Zone Collab Pack

Special Zone

Special Zone

As you may have noticed, i have random ideas all the time. It’s just a matter of finding the physical time to implement them. One idea i had which didn’t take super long to implement was to make effects based on the Special Zone (aka “Special World”, “Star World”) levels from Super Mario World on the Super Nintendo. I grew up playing and loving NES and SNES and so get all predictably nostalgic over such things, as many people in my age range tend to (thus the almost-nauseating overpopularity of 8-bit retro throwback stuff currently).
I tossed the idea of effects based on the “special zone” levels at AfroDJMac to see what he thought, knowing that he’s somewhat into retro video game stuff too.

One thing led to another and another and… well, just that one thing, actually. It was pretty straightforward.

So now you have The Special Zone Pack for Ableton Live. <- Click that to go to AfroDJmac’s site to read about / grab.

Bodacious.

Super, super huge thanks to AfroDJMac for hosting this pack! If you browse around his site, you will find a near-limitless supply of amazing, weird goodies.

 

Handy Ableton Tip – Change a Macro Name After It’s Been Mapped.

Problem:
You may have noticed that after you map a macro knob to another macro, you can then no longer rename it either by clicking on it and pressing [CMD-R (mac) / CTRL-R (windows)] or by right-clicking it and selecting “rename” — the context menu option disappears for that macro =(
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Solution?
As long as you have at least one unmapped macro in the rack, click on an unmapped macro. Then press “Tab” until the macro whose name you want to change is highlighted.
You are free to rename it as you like now…sweet!
If the macro it is nested to is currently unnamed, its name will reflect the new change as well.

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I went a long time working in Ableton before realizing you can do this, so maybe it slipped under some other radars as well, so i figured i’d pass it along as a quick tip. If you make your own Racks all the time like me being able to rename a macro after it has been mapped if desired is quite useful.

That’s all for today… more heady packs in development.

Peace!

Free Device- the Subaqueous Kick Selector

Need kicks? Here we have for you this free Kick Selector courtesy of http://www.subaqueousmusic.com/  ~ the (aqpm) Kick Selector, chock-full of sweet kick samples.
Subaqueous sent me the rack and i tweaked it to be able to harmonically match whatever key your song is in.
It’s always nice having more kick drums to choose from, as the kick drum is a very important component of almost any song.
This rack includes a tasty selection of kick samples, all set to the same pitches and volume levels for easy swappability (is that a word?).

This rack works well playing as just an isolated kick drum when you need one for your song, or you can replace the kick on the drum rack you are working on with this (just drop it over that slot to replace), if you’d like to change it up.

Download it for FREE immediately by CLICKING HERE.

subaqueous kick selector image

Macros_

“Kick Selector” – select your kick from amongst 9 choices
“Velocity” amount kick’s volume is affected by input strength
(set this to zero if you want your kicks always at full volume.. higher if you want input pressure to affect volume)
“Pitch” – sets the root note of the kick sample from C0 to C1. At default of 64 it happens to be a G#/Ab. Set it to an important fundamental pitch of your song’s key for harmonic swagger.  You could even modulate it to switch to a different root note for different song sections.
“Saturate” – sets the amount of saturation and limiting. If the kick sounds weak in the mix to you, turn this up. If it sounds too distorted, turn it down.
“Attack, Decay, Sustain & Release” – your standard ASDR controls. If you’re yet not familiar with what the heck “ADSR” envelopes are, check out http://audio.tutsplus.com/tutorials/production/an-introduction-to-adsr/

~`~