What does compression sound like?
What are compressors actually doing to our audio?
DO WHAT NOW? Get your video game controller to do stuff in Live.
DO WHY? Because doing so is awesome. Duh!
DO HOW? This is where it gets tricky. But not that tricky.
MIDI or KEY mapping? Key mapping alone is groovy, but you are limited to toggling between two values. That’s no fun for a filter sweep! With 0-127 ranges you can map that analog joystick to control knobs and faders with full precision.
Click to Get Emphasized.
Control any audio effect with more precision than ever before.
(inspired by this excellent tutorial video by Dan Worrall)
Have with the funs!
So you might be like “what the heck is that blue hand i keep seeing in Ableton Live?”.
The blue hand will magically take hold of the controls of the selected device… IF you have instant mapping enabled for a MIDI controller.
Sick of the default Ableton metronome sound?
Since it is already described more eloquently than i could, i recommend Sonic Bloom’s nifty guide:
Do that thing.
Here’s what my current metronome sounds like.
and remember: NEVER HESITATE TO MAKE LIFE MORE FUN!
You may have noticed that after you map a macro knob to another macro, you can then no longer rename it either by clicking on it and pressing [CMD-R (mac) / CTRL-R (windows)] or by right-clicking it and selecting “rename” — the context menu option disappears for that macro =(
As long as you have at least one unmapped macro in the rack, click on an unmapped macro. Then press “Tab” until the macro whose name you want to change is highlighted.
You are free to rename it as you like now…sweet!
If the macro it is nested to is currently unnamed, its name will reflect the new change as well.
I went a long time working in Ableton before realizing you can do this, so maybe it slipped under some other radars as well, so i figured i’d pass it along as a quick tip. If you make your own Racks all the time like me being able to rename a macro after it has been mapped if desired is quite useful.
That’s all for today… more heady packs in development.