“Weirdest Of” [2006-2016] Album Release (with Bonus Free Effect Racks)

New Old Music
I’ve finally finished the epic and exhausting task of remastering/re-editing pretty much all of my “Animus Invidious” music spanning the decade of 2006 to 2016 (other than my acoustic album “embrace paradox” and 2 collab albums which were already remastered), including some never-released tracks lying around . I have then assembled a group of them into an album which is available to stream or download for free via bandcamp, as well as a more robust compilation of 5 discs available for mail order. I was never really fully happy with the original presentation of many of these tracks, but with time, i felt far enough removed to approach them a bit more objectively than when i first crafted them. I’ve test listened to these masters enough against other random material to be good with these being their final forms. I could have them all remastered again in another decade… but nothing will ever be perfect because perception is always subjective, so at some point one has to say “i’m done” and move on.
eclipsepulse.gif
“But why should i care?” you rightly ask. You’re here for Ableton stuff. We both know this. But fear not, intrepid producer! For with the “Weirdest Of” album download comes a bonus pack of 5 free Ableton Live Audio Effect Racks by PerforModule, named after each disc in the full compilation. What do the racks have to do with the music? Nothing! other than the names. These are brand-new effect racks which are cool, fun, and useful. They each are crafted utilizing a next-level “delta processing” technique where effect chain feeds react dynamically to the input signal (without using maxforlive).

The effect racks (& disc titles) are:
Overworld Travel
Dungeon Excursion
Battle Anxiety
Mystical Dream
Town Respite

Technical Stuff About the Audio Effect Racks
The first knob of each of the racks implements the amount of “delta processing”. Only the portions of the signal loud enough to cross the threshold will pass into the effects chain while the clean remainder of the signal is dynamically compensated downward. This allows for the effect feeds to be triggered in and out dynamically in reaction to the input signals in a manner which preserves overall energy balance. In other words, instead of blending processed signal with clean signal linearly like with a normal dry/wet architecture, clean signal is retained and is only reduced during the moments when processed signal is triggered.

>>> grab the album and audio effect racks here <<<

 

BY THE WAY, check out the new toy gears instrument.
gears spinning.gif

Thanks! Have a good one!

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